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Double Fine Adventure

2012-04-06 Documentary 9.3

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

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Double Fine Adventure

Storyline

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

  • First Aired
    2012-04-06
  • Last Aired
    2015-07-16
  • Creator
  • Genre
    Documentary
  • Seasons
    1
  • Episodes
    20
  • Status
    Ended
  • Language
    English
  • Network

Stream and watch Double Fine Adventure

  • Season 1
Episode 01: A Perfect Storm for Adventure

1. Episode 01: A Perfect Storm for Adventure

Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran T...More
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.Less
2012-04-06
Episode 02: A Promise of Infinite Possibility

2. Episode 02: A Promise of Infinite Possibility

After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on...More
After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.Less
2012-05-11
Episode 03: Codename Reds

3. Episode 03: Codename Reds

With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool...More
With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.Less
2012-06-27
Episode 04: Walking Around in Our Drawings

4. Episode 04: Walking Around in Our Drawings

Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters an...More
Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.Less
2012-08-08
Episode 05: It's Gonna Get Hairy

5. Episode 05: It's Gonna Get Hairy

As the story and structure of the game continue to develop, the production team works to build an accu...More
As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.Less
2012-09-19
Episode 06: That Bagel Filter Thing

6. Episode 06: That Bagel Filter Thing

Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art sty...More
Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.Less
2012-10-26
Episode 07: We'll Handle it

7. Episode 07: We'll Handle it

The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be e...More
The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.Less
2012-12-21
Episode 08: Adventure Games Are Not Dead

8. Episode 08: Adventure Games Are Not Dead

Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the g...More
Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.Less
2013-03-07
Episode 09: Broken Age

9. Episode 09: Broken Age

Tim is invited to host the annual Game Developers Choice awards during an industry conference in San F...More
Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.Less
2013-04-23
Episode 10: Part One of Something Great

10. Episode 10: Part One of Something Great

The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears it...More
The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.Less
2013-07-02
Episode 11: Ship it

11. Episode 11: Ship it

As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of wor...More
As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.Less
2013-08-30
Episode 12: A Whole Different Game Experience

12. Episode 12: A Whole Different Game Experience

Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The an...More
Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.Less
2013-11-01
Episode 13: Crash Landing a Plane

13. Episode 13: Crash Landing a Plane

Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal tes...More
Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.Less
2013-12-24
Episode 14: I Think This is a Winner

14. Episode 14: I Think This is a Winner

The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, ...More
The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.Less
2014-01-28
Episode 15: Evergreen Games

15. Episode 15: Evergreen Games

The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the r...More
The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.Less
2014-04-10
Episode 16: This Time it's Just for Love

16. Episode 16: This Time it's Just for Love

Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of ...More
Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.Less
2014-07-09
Episode 17: Deadline for Tim

17. Episode 17: Deadline for Tim

The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being...More
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.Less
2014-10-17
Episode 18: Constipation and Defcon 4

18. Episode 18: Constipation and Defcon 4

December is fast approaching, and while Tim may finally have his writing out of the way, a new problem...More
December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.Less
2015-01-07
Episode 19: Last Call

19. Episode 19: Last Call

As Double Fine nears the end of development on Broken Age, the company is faced with the greatest trag...More
As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.Less
2015-04-24
Episode 20: We Did Our job

20. Episode 20: We Did Our job

After three years of development, the team is finished with Broken Age and moving on to new projects. ...More
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.Less
2015-07-16

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